Create and manage your peds easily from a complete admin interface. Configure guards who patrol, interactive merchants for your shops, civilians who wander the streets, or factions that automatically fight each other. The group and relationship system allows you to define behaviors between different factions. Compatible with ESX and QBCore with automatic detection.
Learn more about this script :
Key Features:
- Complete interface: create and manage your peds directly in-game
- Free placement: create as many peds as you want, wherever you want on the map
- Wide choice of models: choose from 800+ different peds and 2000+ animations
- AI behaviors: soldiers who patrol, fearful NPCs who flee, static merchants
- Complete customization: animations, movements, weapons, health, blips, interactions and much more
Why players love it:
- Animated empty zones: transform empty places into dynamic and lively locations
- Server enrichment: guarded zones, busy shops, animated neighborhoods
- Intelligent reactivity: peds react according to their configured relationships and behaviors
- Customizable content: each server can create its own events and RP stories
Required Dependencies
This script requires the following dependencies to work correctly:
ESX Extended / Qbcore
oxmysql
⚠️Make sure you have all these dependencies installed and configured before installing this script.
Installation
Requirements
- • FXServer (cerulean)
- • oxmysql (required for database)
- • ESX or QBCore (automatic detection)
- • Optional: qb-target (for interactions)
Installation
- 1. Drag and drop next_ped_manager into your resources/ folder
- 2. Add the line below in server.cfg (after oxmysql and your framework):
- 3. Restart the server and use the /nextpedmanager command to open the admin interface
-
ensure next_ped_manager
In-game
Open admin menu
Open the interface with /nextpedmanager or /np (admin only)
Place your first Ped
Use the 'Create' tab to add a new ped
Configuration
In its menu, choose its appearance, behavior and much more
Manage groups
Groups tab: create relationship groups and define their behaviors
Configure relations
Define relationships between groups (allies, enemies, neutral, fearful)
Experiment
Try different parameter combinations and see how things unfold with your peds
Configuration
Customize Next Ped Manager via configuration files:
-
config.lua: General settings (language, /np command, target resource name) -
framework_config.lua: Framework (ESX/QBCore) and admin group configuration -
locales/: Translation files for all supported languages